Tarkilar Eldurast, played by Leo
Male Human Rogue 2/Ranger 4 (Gloom Stalker archetype). Favored enemy-aberrations, favored terrain-underdark
Medium humanoid, lawful neutral
Armor Class 15 (studded leather)
Hit Points 44 (4 HD; 2d8+4d10+5)
Speed 30 ft.
STR 11 (+0), DEX 16 (+3), CON 12 (+1), INT 12 (+1), WIS 14 (+2), CHA 14 (+2)
Saving Throws Str +3, Dex +6
Skills Acrobatics +6, Deception +5, Investigation +4, Perception +8, Stealth +9, Survival +5
Senses darkvision 60 ft., passive Perception 18
Languages Common, Draconic, Undercommon
Amatiel (+1 Longbow). Ranged Weapon Attack: +9 to hit, range 150 ft./600 ft., one target.
Hit: 1d8+4 force damage.
Spell Attack. Ranged Weapon Attack: +5 to hit, range 0 ft., one target.
Hit: As Spell damage.
Tarkilar has rather wiry build, bald, white beard, extremely pale skin and purple eyes. Tarkilar was born in Rensa, which was a rare (and foolish!) human attempt at colonizing a portion of the Underdark to escape religious persecution. A settlement was established and the humans survived on mushrooms, mining crystals and trade of these underdark specialties with the surface. The colony wizards created lighting and hid the settlement with illusions to protect it from the Drow and other threats. As Tarkilar grew older he would accompany trading caravans brining precious metals to the surface and through these journeys honed his skill in navigating this inhospitable environment. Unfortunately the colony location was betrayed to the Illithid’s by a Derro trader when Tarkilar was a young adult. Most of the colonists had their brains eaten or were mentally enslaved, with the later fate being Tarkilar’s. The colony’s wizards managed to send one message for help and Tarkilar was rescued by an adventuring party that included a paladin of Tyr. The paladin became mentor and attempted to shape Tarkilar towards the path of both law and good, but was only partially successful. The drive towards vengeance against mindflayers has grown to consume Tarkilar and he has lately taken to roaming the material plane and Sigil as a bounty hunter and spy as he attempts to gain greater resources to take the fight to the Illithid’s responsible for his misery, as well as to gather crucial intelligence on the possibility of a Illithid homeland in the Far Realms, and the whereabouts of specific individuals directly responsible for the attack on the colony.
Equipment +1 Longbow, Handaxe, studded leather, acid, arrows (70), backpack, bedroll, deep blue potion-rains on drinker for 1d4 days, holy water, mess kit, potion of healing (2), quiver, rations (10), rope, hempen (50 feet), tinderbox, torch (10), ubato's ring - advantage on survival in jungle, and animal handling w/dinos, waterskin, 659 gp, 53 sp, 30 cp