Smokey

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'Smokey, played by Finn'
13 runes
Male Mountain Dwarf Rogue 5
Medium humanoid, chaotic neutral


Armor Class 15 (studded leather)
Hit Points 38 (5d8+10)
Speed 30 ft.


STR 10 (+0), DEX 16 (+3), CON 14 (+2), INT 14 (+2), WIS 13 (+1), CHA 10 (+0)



Feats Squat Nimbleness
Saving Throws Dex +6, Int +5
Skills Acrobatics +7, (includes bonus from Necklace of Worg Claws) (You have advantage to checks made to escape grapples.), Athletics +2 (You have advantage to checks made to escape grapples.), Deception +2, Insight +3, Perception +4, Sleight of Hand +9, Stealth +6
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dwarvish

Actions



Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+3 piercing damage.

+1 Shortsword of Life Stealing. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 1d6+4 piercing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80 ft./320 ft., one target.
Hit: 1d6+3 piercing damage.

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
Hit: 1 bludgeoning damage.


Smokey was kicked out of his clan (the rock jugglers) for stealing from the chief's treasure hoard. He lived street of a large city for several years and continued to refine his skills in pickpocketing. He is bored with the city and has a great wanderlust to pursue larger treasure acquisition opportunties!.

Equipment +1 Shortsword of Life Stealing, Dagger, Shortbow, studded leather, arrows (43), backpack, ball bearings (bag of 1,000), crowbar, hammer, lantern, hooded, necklace of worg claws (+2 on acrobatics), oil (flask) (10), piton (10), potion of healing, rations (10), rope, hempen (50 feet), thieves' tools, tinderbox, torch (10), waterskin, 493 gp

Media:Smokey Level 5.pdf