Character Creation

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Rolling Up Your Character

You have 3 options for determining your ability scores.

  1. Use a standard array of values, and use those 6 numbers to fill out your character's ability scores. The standard array is (15,14,13,12,10,8) or you could also use (14,14,14,10,10,10) for a very well-rounded character.
  2. Ability scores can also be determined using the point buy method with a total 27 points to spend. You can use this Attribute Point Calculator to help you create a total. The standard arrays fit this rule but it gives you a bit more flexibility if you'd like it.
  3. If you're feeling adventurous: Roll 4d6 (4 6-sided dice) and total 3 highest. Write down that number. Do this 5 more times. Use those 6 numbers to fill in your character's ability scores (and then apply adjustments).

Character Level and Advancement

All new characters will begin at level 2. Refer to House Rules to see explanation of character advancement.

Character Names

Your character must have a name! It doesn't have to be a serious name, but the guild won't hire you without a name to put in the ledger.


  • Alignments Explained
  • Clerics and Paladins: Alignment must be within one step of his deity’s (A Lawful Good god could have a cleric that is Lawful Good, Neutral Good, or Lawful Neutral)
  • You will not be allowed to play a character with an evil alignment.

Character's Deity

Clerics and Paladins must select a deity. Other characters may have deities, but it's not required. Because we are centered amongst all the universes, you have a wide selection of deities to choose from. Refer to Theology for some ideas of what's possible.

Permitted Races

  • From the Basic Rules: Dwarf, Elf, Halfling, Human
  • From the Player's Handbook: Dragonborn, Gnome, Half-Elf, Half-Orc, Tiefling.
  • From the Elemental Evil Player's Companion: Aarakocra, Deep Gnome, Genasi, Goliath
  • From Volo's Guide to Monsters: Aasimar, Bugbear, Firbolg, Goblin, Hobgoblin, Kenku, Kobold, Lizardfolk, Orc, Tabaxi, Tortle, Triton, Yuan-Ti Pureblood
  • From Sword Coast Adventurer's Guide: Feral Tiefling
  • From Tortle Package: Tortle
  • From Eberron: Rising from the Last War: Changeling, Kalashtar, Orc of Eberron, Shifter, Warforged
  • From Mordenkainen's Tome of Foes: Gith
  • From Guildmaster's Guide to Ravnica: Centaur, Loxodon, Minotaur, Simic Hybrid, Vedalken


You may select any class from the PHB: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock or Wizard. You may also select the Artificer from Eberron: Rising from the Last War.

Other Sources

If you'd like to use options in character creation from WotC's Unearthed Arcana or even from some other 3rd party source, just ask the DM for that session you're going to play in. Just be prepared that they may say "no". It's not the end of the world, because we have several DM's and the next one may say "yes".